
Mystery of Dawn Church
Level Design
This project focuses on designing an indoor level that offers players a unique and immersive experience through carefully crafted spatial layouts, interactive challenges, and environmental storytelling. My design style emphasizes aesthetics and player experience, striving to create a visually striking yet logically cohesive level.
In this project, you’ll see how I incorporate guided thinking into level design, balancing aesthetics with interactivity to ensure players remain motivated to explore.
Block Out
Barrier
It was a method used to block the player’s path.

Left Room
It's a room where every layout element is designed to place a chest containing the key in the innermost corner.
Pillar-special route
A player can walk above to bypass the column obstacles below.
Hero Asserts
There will be a hero asset here, which can be seen on the second floor when the player is at the entrance, and the player is guided to that place.
Door Status
The doors here are in different states. The door leading to the second-floor rooms is usually open or partially open, allowing players to enter. Meanwhile, the doors leading to the second-floor hallway are typically locked, guiding players to nearby rooms to search for the key.
Special Left Room

The original gray box

The detailed models
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The final render and editing
Scenes Display



